How Raytracing Will Help Video Games Escape the Uncanny Valley
By thomastelford-April 2, 2018

The Generation Game
We've seen from generation to generation, that developers are getting closer to breaking into the uncanny valley. In my opinion, LA Noire was the first game that really pushed the boundaries of what we can expect in terms of facial expressions. It was the first game to use Motion Capture. What separated motion capture from its competitors is that it could record the face of an actor at over 1000 frames per second. Motion scan uses 32 cameras placed around the actors face in order to recreate a highly realistic moving human face. [caption id="attachment_24754" align="alignnone" width="1280"]
Incredible facial animation for Xbox 360/PS3, but have been surpassed by numerous games since[/caption]
While the facial expressions in LA Noire were way ahead of their time, one area where motion scan couldn't run its magic was body movement. Many players believed that "characters were dead from the waist down".
PlayStation exclusives are fully optimised for the console and generally are of a higher visual standard than Xbox exclusives with Forza Motorsport 7 being a solitary exception. There aren't equivalent exclusives to Horizon Zero Dawn, Uncharted 4, & God of War; all of these games are pushing the base hardware to its limits without melting 2013's finest.
[caption id="attachment_24762" align="aligncenter" width="1200"]
In the space of 5 years and one console generation, the improvements are remarkable.[/caption]
One game which has yet to be released but will more than likely get the closest to bridging the uncanny valley this generation is The Last of Us Part II. It should come as no surprise to anyone that Naughty Dog will be the studio to get the closest to climbing up the other side of the uncanny valley during this generation of consoles.
https://www.youtube.com/watch?v=IA4bmiXNMoo
This technology is the most advanced in all of Sony's in-house studios. Druckmann even said that "We've never been able to have a close-up of eyes before because we couldn't get the fidelity but now we can."
It may take a couple of years for technologies like raytracing to be implemented in video games but rest assured, this computationally expensive process in on the way. Even with the "end of Moore's Law" being a hot topic on the Youtubes.




