Rogue Aces Review - Aces Highhh! (Yes, we do Iron Maiden jokes)
By Reggie-April 15, 2018

Secondly, fighters have unlimited gunfire with the backup of Rockets (no homing, grrr) and bomb drops to clear out ground forces. Also, pressing L will give the fighters engines a boost subject to the condition of said fighter. This gives a big advantage when dealing with swarms, blast out of there and double back packing heat!
Lastly the player can eject their pilot at anytime to do a variety of nifty tricks! Aim at an enemy fighter when the fighter is a bit worse for ware, eject and instantly take over the enemy fighter to carry on pushing back. The player can also eject over occupied strips of land to use their fighter as one big missile, carpeting the land with grenade throws. Lots of ways to make some fun out of a tough situation here!
The controls were a big hurdle when approaching Rogue Aces, mainly in the direction mechanics. You use L stick to manoeuvre and R stick to control acceleration, but it's not as simple as that. The best way to work out this mechanic is to treat the L stick as a clock face, rotating to move around rather than pointing in a direction. It's really awkward at first but makes complete sense!
The game starts different every time thanks to its procedural level building, which is great for a game with such a steam end goal. It saves the player bieng stuck on the same level and just keeps gameplay fresh! The graphics really remind me of the game boy advance era, I want to say Advance Wars with the chunky design style. This game looks really awesome on sunset levels I think, just the shades and shadows give it a real mood against an epic soundtrack.
MAIDEN! The soundtrack couldn't be more perfect! Go and listen to "Aces High" by Iron Maiden, It's THE influence as far as this writer is concerned. The SFX are full and do their job admirably. So much so that they fall into the background while the utter mayhem falls to the forefront of gameplay.





