Forgotten Anne review - Well, Not Entirely Forgettable
By Reggie-May 16, 2018

The narrative itself is actually quite in depth and delivers some lovable Characters, although there are some point of the story which should be felt harder than executed due to under developed characters. One often felt that forgotten Anne was in a bit of a rush to get to the finish line, but given the type of game it is surely that’s dependant on the story-line? This situation is clawed back slightly by the chat choices Anne has which effects future events of the title and is a nice addition.
Animate Objects
Forgottonlings have the gift of life thanks to a multipurpose Energy source called Anima, as well as giving your underpants a wise cracking attitude It powers the In game world much like many things In the world today Is powered by Electricity or Fossil fuels. Our protagonist can control this amazing source of energy thanks to her Arca Glove. Anne literally pauses the game world to transfer Anima from one source to her glove, then to another source which comes In really handy for opening doors, activating Forgotten-lings and lots more. The actual game-play itself comes across as a bit of an after thought. Whilst fusing point and click aspects with puzzle platforming Is a great idea for this kind of game, basic action like a long running jump requires the use of three buttons and the analogue stick to execute which isn’t very practical. Whilst the unlockables are necessary for traversing the game they are a little lacklustre. For example, Anne's first unlockable Is a pair of wings which enables her to do quite long and high jumps, but why not introduce some sort of gliding mechanic with that at least? There seems to be one too many missed opportunities in this regard! Otherwise It’s a sound experience although the puzzles can seem a bit easy at points.More Art than Game
The real showcase of this this title is providing players with painstakingly hand drawn characters, environments and effects. Seeing Anne naturally walk up a flight of stairs and jump fluently with next to no judders is a well deserved technical achievement; very well done. Developers definitely put this feature above everything else and it shows. Soundtrack was amazingly presented by the Copenhagen Philharmonic Orchestra which is great However, one doesn't feel it is necessary to have an Orchestra provide revelation music for finding a Shoe. Sometimes the soundtracks focal points can be a little off, this may be due to timing during game-play but such things should be considered. The voice acting is believable, enticing and very well performed. Perfect actually, which puts a few more drapes on the curtain of illusion which is this playable animé.





