Detroit: Become Human review - The Androids You Are Looking For
By daire-May 24, 2018

The Best Things Come in Threes
The game revolves around three main characters. All three have very different backgrounds. The first is Connor, an Android in the service of the police and sent by CyberLife (the company that produces Androids). His role is to identify defective Androids from CyberLife that show irrational behaviour. In other words, Androids who have developed emotion and free will. Markus, on the other hand, is an Android that stands up for the freedom of this 'deviant' Androids. Fans of Greys Anatomy will recognise the familiar face as that of Dr Jackson Avery portrayed by Jesse Williams. Kara is one of these 'deviant' Androids and follows her own story between the two other Androids. Kara was shown in the very first teaser for the game. She becomes a housekeeper to an abusive father and his daughter. As the story goes on their lives become entwined as one. Detroit: Become Human does not just deal with a fictional future full of androids, but uses current topics from the real world. Inequality and discrimination are, for example, the order of the day and this game is very good at integrating these aspects into the story.
In addition, Detroit: Become Human also contains some exciting moments that demand the player to remain alert. Sometimes you have to make quick choices that directly affect your character. These can have a timer so if you miss them it can impact the rest of the storyline in different and sometimes unpleasant ways including death to other characters. This also greatly adds to the replay value, because of the vast amount of choices there is also a new path to choose during a new playthrough.
Everything Has Been Thought Of
Detroit: Become Human presents you a succession of situations and choices that can be quite overwhelming. It's can often happen that you make a choice that you immediately regret (similar to that one night out with workmates [Gaming Editor: I regret nothing]). Here Quantic Dream has come up with a nice solution in the form of a 'Flowchart'. This is a kind of recap that shows all the decisions you make in the game. After each checkpoint, you get the option to replay from certain points and make other choices. The Flowchart also keeps track of which choices you have missed and that without spoiling the outcome, so that the different outcomes can surprise you. A very good addition in our opinion; it saves a lot of annoyance and time to experience the other outcomes that you missed.
However, there is even more thought that that. The button prompts, the menu and the extras in the menu, which we will not reveal, of course, shows that everything was thought and it is well taken care of. The story is absolutely the highlight here because it has been planned out so well. The characters are interesting from the beginning to the end and the possible extra twist to everything with the many choices you have per scene makes it even more intriguing.
There are so many choices and you need around 10 hours for the first playthrough. Do you really want to experience everything the game has to offer? Then this number can easily be tripled. Investigate everything, hear every conversation, follow the story with or without certain scenes and so on. Although the game has a linear structure, you can get a lot out of it.
The characters are very well designed. The world is realistic and is graphically amazing quality. The reflections on wet streets look amazing and the many characters are of a very high level. It sounds a bit exaggerated, but take it from us that it can look really lifelike. A lot of attention has been paid to the quality and details. Besides all the details and the convincing characters, there is another element that takes the game to a fairly high level and that is the soundtrack.





