Omensight review - An Eye For Narrative
By Reggie-June 1, 2018

The first thing that this games writer picked up on is how beautiful the game world and characters are visualized. By using a cell shading technique using high contrast dark and light colour pallets, Omensight truly looks individual and is on par with AAA releases in the same vein. The character animation both for our protagonist and NPCs is smooth and well thought out. Less can be said about crowd cut-scenes, imagine the old crowd animations in FIFA '98.
The main characters who ‘The Harbinger’ interacts with are quite fleshed out and do the story justice. Nothing rushed or forced here, even the London accents are done well.
Fancy an Advencha, Guvna'?
The main characters who ‘The Harbinger’ interacts with are quite fleshed out and do the story justice. Nothing rushed or forced here, even the London accents are done well. A mechanic of the game is to deliver an ‘Omensight’ to said characters to help prevent the undisclosed events of the game, this unravels even more of the narrative and helps you whittle down the narrative tree of sorts.
In terms of the murder/mystery aspect of the Omensight, this is encouraged by a sort of base of operations in between levels which has fonts to level up on and spend in game currency on new moves etc. The fighting system is very reminiscent of Rocksteady’s ‘Arkham’ series, building up momentum whilst bouncing off enemies pulverized bodies and utilising bolder moves when the situation arises. Some special moves are linked to your companion characters’ abilities; this does a great job of keeping the system fresh.
The sound FX and resonate with the beautifully realised environment as one and the same; which is all that players will want or need





