Monster Slayers review - Solid House of Cards
By Reggie-June 6, 2018

Dealing a Good Hand.
Players will see their protagonist and fellow guild member breeze through various dungeon areas meeting various foes and treasures. There is next to no navigational function in Monster Slayers. But again, this isn’t the focus of the game.
The main focus of Monster Slayers my readers is the Card Game based battle system. Although older decks cannot be saved only upgraded, the deck building is solid. Synergy is required to make this mechanic work. Simply but, if players pick the Warrior class it is pointless putting anything in there that may help out a Mage or Ranger for example.
Players getting Decked.
There is more to the card game such as buff cards, multiple choice cards, the option to re-draw your first hand. Characters also hold abilities that can be used once per battle per team. This is best saved to gain a little leverage at turning points of battles to gain a surprise upper hand. There really are the makings of a meta game here, unfortunately the restricted nature of the game stops the card game from growing. As well this is a one player game, again another wasted opportunity. The game is presented well with almost flash game created characters and environments. It’s a very polished looking title with no frame drops or noticeable bugs, at least through this writer play through! Again, the focus of this title is the card game which requires no flash cutting edge graphics of SFX. The soundtrack is a forgettable one with just about serving the purpose of background noise to roll through the games majestic battle system.





